Graphics Pipeline
Back to Home
01. Intro
02. Hardware?
03. Describe the Difference Between the CPU and the GPU
04. Framing the Problem
05. What Is a Draw Call?
06. FPS, Device Performance, and Geometry
07. Editor vs Mobile
08. SetPass Calls
09. Draw Call vs SetPass Call
10. In Closing
11. Lesson Review
Back to Home
06. FPS, Device Performance, and Geometry
FPS, Device Performance, and Geometry
Next Concept